Course Level:


Creating a realtime portrait for cinematic.

This course is intended to teach how to create realistic character likeness portrait for real-time render. Ivailo Ivanov is the mentor of this course. He will guide you through journey to improve your 3D Character skills.

This course will cover many aspects of sculpting, with the main focus on crucial stages and key details which help to make 3d model realistic and achieve likeness. You will learn a complete pipeline of character creation using wide range of tools like Pixilogic ZBrush, Sudstance Painter, Marmoset Toolbag and more.

work by Ivailo Ivanov
  • Start:
    December 3, 2020
  • Duration:
    15 weeks
  • Format:
  • Price:
    $475 (for the first three students only)

This course is useful for:

  • 01
    3D Modeler

    Experience with 3D modeling software.

  • 02
    3D Character Artist

    Who wants to learn how to make likeness of characters.

  • 03
    CG enthusiast

    Who is passionate about practicing his hard / soft skills.

What will you get?

  • 01
    Actual pipeline

    On creating realistic cinematic-quality models for real-time rendering in game engines.

  • 02
    Feedback from the mentor

    Feedback from the mentor of the artist throughout the course and analysis of the diploma.

  • 03
    Level up your portfolio

    Character likeness for portfolio.


Online workshop. The mentor speaks English. Russian subtitles will be on record within three days after the broadcast

Start: December 3, 2020/ 19.00 (UTC+2) Workshop
  • Thu
    19:00 – 22:00

This course will include:

– Practical workshops – Mentor`s feedback – Project work

  • About course:

    11 lectures / 30 hours

    You will learn a pipeline for creating realistic 3d characters for real-time render. Achieving likeness in real-time models is a key feature of the mentor of this course. You will understand characters face anatomy and sculpt ypur favorite actor`s 3d model, texture it and make its real-time render in Marmoset Toolbag.

    Several lectures will be devoted to real-time eye adjustments using Texturing.XYZ, secondary shapes and texturing.

    What are key topics the course will cover?
    • – pipeline of 3d character modeling for real-time;
    • – how to achieve character`s likeness;
    • – realistic eye setup for real-time;
    • – texturing and hair creation.
Course programme:

Unit 1

December 3 0. Facial sculpting for game engines introduction. How to achieve likeness.
– This lesson will be free for people.
December 10 1. Skull and anatomy of the head overview. Adjusting big forms, achieving likeness.
December 17 1. Secondary forms.
December 24 1. Finalizing the likeness – Retopology and Unwrap. How to use Zwrap.
NY 2 weeks break

Unit 2

January 14 1. Skin Detalimg, introducing Texturing.XYZ
January 21 1. Texturing process. Baking, painting and detailing in Substance Painter.
January 28 1. Realistic Eye setup for real-time.
1 week break
February 11 1. Hair creation for real-time in Blender.
February 18 1. Finalizing Bust. Clothing and accessories. Rendering in Marmoset Toolbag.
1 week break for diploma
March 4 9.1 Feedback session 1. Halfway to Diplomas. 1,5 hr.
March 11 9.2 Feedback session 2. Graduations. 1,5 hr.
$475 – 3 места
$630 – 10 мест

Для первых 3х студентов стоимость курса составляет 475$.

3 месяца
$230 + $200 + $200
  • pixologic
  • substance
  • Marmoset

3D-художник по персонажам из Болгарии. Добивается максимального портретного сходства в realtime играх. Работает в индустрии фрилансером с 2013 года. В арсенале совместные проекты со студиями Mastfire (работал над игрой Blackwake), Barog Game Labs, Actalogic, NXA и различными независимыми разработчиками.


Ivailo Ivanov

4 апреля / 16:00 (GMT +3)

Открытое занятие курса

Воспользуйся возможностью посетить открытое занятие и принять взвешенное решение про дальнейшее обучение. На лекции ты можешь попробовать свои силы в скульптинге, познакомиться с ментором курса и убедиться в его профессионализме.

Работы преподавателя: